08-17-2016, 11:09 PM
Ho hooooo!!!! Yes! Now this is the benefit of using background images and defining areas that can SCROLL!
Yeah! Might not be able to have this much fun with data windows that list things like items and goods... you never really see PART of the text get cut off like this. I mean, you want to see the whole word/item/gun/whatever shown in the window and not part cut off so you can properly select it. But with a quest system where you can actively scroll through a single page with a massive amount of text, you can have so much FUN!
The scroll background came from a UNITY site somewhere (at least GOOGLE IMAGES told me that). I just adjusted the image to the proper size for this window and just made width-height adjustments in the script so the text gets cut off right.
In case you didn't know, the quest page has a word-wrap system. And I set it up to re-calculates the height of the drawing area so it properly scrolls.
Oh, I am working on the two OPTION bars which selects the quest types and if completed or not.... So far, so good in getting ICONS in place (or to replace the text altogether). But slow going. I want to have failsafes in place.
Untitled.png (Size: 131.33 KB / Downloads: 21)
Yeah! Might not be able to have this much fun with data windows that list things like items and goods... you never really see PART of the text get cut off like this. I mean, you want to see the whole word/item/gun/whatever shown in the window and not part cut off so you can properly select it. But with a quest system where you can actively scroll through a single page with a massive amount of text, you can have so much FUN!
The scroll background came from a UNITY site somewhere (at least GOOGLE IMAGES told me that). I just adjusted the image to the proper size for this window and just made width-height adjustments in the script so the text gets cut off right.
In case you didn't know, the quest page has a word-wrap system. And I set it up to re-calculates the height of the drawing area so it properly scrolls.
Oh, I am working on the two OPTION bars which selects the quest types and if completed or not.... So far, so good in getting ICONS in place (or to replace the text altogether). But slow going. I want to have failsafes in place.
Untitled.png (Size: 131.33 KB / Downloads: 21)