08-24-2016, 03:35 AM
Pity. As I labor on a few tasks, I have another idea or two for Lycan (and that includes splitting Diagonal Actions from Diagonal Movement). One idea... strafing control.
Okay, the graphics are about done with the Quest system. Not only will the scroll graphic backgrounds have an opacity/transparency setting you can adjust, but so too will the animated background. Of course, you can adjust how the background scrolls. Yep, Steel Beast 6Beets, the background is the checkered one from Moggy's systems.
I have a few more tweaks to add to the actual quest system graphics before cleanup of the rendering code. After that, I get into simplifying the code that adds, closes and removes the quests.
EDIT: Why didn't someone tell me that I had a bug with the Lycan ABS's paperdoll system!!!!!
Just so you know, it is a single word in each method within my RPG::Cache code beginning around line 460 of the paperdoll script (be it the Story 1 or Story 2 demo you choose)
While the code reads
replace the 'else' statement with the word 'rescue' to look like this...
And do the same for the method below. I'm going to fix this in a replacement upgrade soon. But I'll post this in the meantime. (lousy reason for a bump).
Untitled.png (Size: 119.12 KB / Downloads: 56)
Okay, the graphics are about done with the Quest system. Not only will the scroll graphic backgrounds have an opacity/transparency setting you can adjust, but so too will the animated background. Of course, you can adjust how the background scrolls. Yep, Steel Beast 6Beets, the background is the checkered one from Moggy's systems.
I have a few more tweaks to add to the actual quest system graphics before cleanup of the rendering code. After that, I get into simplifying the code that adds, closes and removes the quests.
EDIT: Why didn't someone tell me that I had a bug with the Lycan ABS's paperdoll system!!!!!
IRC Wrote:DerVVulfman: Aaaaarrrrgh!
DerVVulfman: .................... one ...... word.... was all it was
DerVVulfman: ONE EFFIN WORD
BountyHunterLani:
Korekame: Oh, DerVVulfman, the Paperdoll system has a bug when used with the Lycan system.
DerVVulfman: funny
Just so you know, it is a single word in each method within my RPG::Cache code beginning around line 460 of the paperdoll script (be it the Story 1 or Story 2 demo you choose)
While the code reads
Code:
def self.equipment(filename, hue=0)
begin
self.load_bitmap("Graphics/"+Paperdoll::CACHE_DIRECTORY+"/", filename, hue)
else
self.load_bitmap("Graphics/"+Paperdoll::CACHE_DIRECTORY+"/", "", hue)
end
end
Code:
def self.equipment(filename, hue=0)
begin
self.load_bitmap("Graphics/"+Paperdoll::CACHE_DIRECTORY+"/", filename, hue)
rescue
self.load_bitmap("Graphics/"+Paperdoll::CACHE_DIRECTORY+"/", "", hue)
end
end
Untitled.png (Size: 119.12 KB / Downloads: 56)