09-14-2016, 04:41 AM
That script can just go between Scene_Debug and Main, and it was designed to apply extra slip damage when you take a step within set coordinates. In there, you set one or more rectangle areas [ x1, y1, x2, y2 ] for each map you wanted to have slip damage.
But it appears you want something different. Your damage is based on applying damage to the player/party in timed increments. That is a little different, but not impossible.
No time right now... Tomorrow mebby?
But it appears you want something different. Your damage is based on applying damage to the player/party in timed increments. That is a little different, but not impossible.
No time right now... Tomorrow mebby?