11-24-2016, 07:37 PM
Oh, when will I get done on these requests and get back to mah own projects? SOON I hope.
The Lycan ABS is the heart of my own game, and I so want to include STRAFING so you can hold a key down and move side-to-side. I already worked out a better line of sight for enemy diagonal attacks, so anyone thinking that they're in the clear by attacking enemies diagonally will find life sucks. And I haven't forgotten weapon area ranges... just haven't had time to figure out area-of-effects for Lycan as yet. So to those who inquired about those.... I haven't forgotten at all.
And ReGaL? Oh, I sure want to get back to it. I need to 'finish' cleaning up the default RUBY scripts in the package before integrating a bit more stuff. After that.... well, it's more work and studying.
But right now, .... ROFL, I can't believe I am nearly done with a DDR system. Hahah... I gotta laugh. Not sure anyone made one for RMXP evah. Who knew? Patching and editing things you're familiar with like editing a long-existing menu is easy. Going into the unknown makes one trepidatious and uncertain.
The Lycan ABS is the heart of my own game, and I so want to include STRAFING so you can hold a key down and move side-to-side. I already worked out a better line of sight for enemy diagonal attacks, so anyone thinking that they're in the clear by attacking enemies diagonally will find life sucks. And I haven't forgotten weapon area ranges... just haven't had time to figure out area-of-effects for Lycan as yet. So to those who inquired about those.... I haven't forgotten at all.
And ReGaL? Oh, I sure want to get back to it. I need to 'finish' cleaning up the default RUBY scripts in the package before integrating a bit more stuff. After that.... well, it's more work and studying.
But right now, .... ROFL, I can't believe I am nearly done with a DDR system. Hahah... I gotta laugh. Not sure anyone made one for RMXP evah. Who knew? Patching and editing things you're familiar with like editing a long-existing menu is easy. Going into the unknown makes one trepidatious and uncertain.