04-27-2017, 06:10 AM
The boon of the Passive Skills bonus system is that it can act independent of the Skill Tree. That is, if I set up Mass Heal to be a passive skill that grants a +4 bonus to intelligence, just learning it would give the actor that bonus. Once learned, that bonus remains... even if you upgrade it in the tree.
However, it should not apply to all the actors. I just tested the default demo, and raised Basil's Healing state from Heal (Skill #1) to Mass Heal (Skill #3). And according to the Passive States, skill #3 would give a +10 bonus to the max HP. And it did so, but only to Basil as it should. I likewise played with Aluxes's tree and only his stats were changed. And messing with just theirs, neither Gloria nor Hilda's stats were affected.
Perchance, do your actors begin their adventure already having learned skills #3, #4, #5 and #8?
I wonder how many would recognize that you added LEET in leetspeak nowadays?
However, it should not apply to all the actors. I just tested the default demo, and raised Basil's Healing state from Heal (Skill #1) to Mass Heal (Skill #3). And according to the Passive States, skill #3 would give a +10 bonus to the max HP. And it did so, but only to Basil as it should. I likewise played with Aluxes's tree and only his stats were changed. And messing with just theirs, neither Gloria nor Hilda's stats were affected.
Perchance, do your actors begin their adventure already having learned skills #3, #4, #5 and #8?
I wonder how many would recognize that you added LEET in leetspeak nowadays?