04-27-2017, 06:36 PM
The way you have the skill set up in the screenshot is inconsequential. The demo itself allows the 'Mass Heal' to give a +10 MaxStrength bonus just because of the set up in the script itself. It only checks if the actor has the skill by ID and only uses the values in the passive states array for that skill. Nothing added within the Skill database affects it.
You have a separate tree just to assign passive states? Interesting. Nope, that would not cause the issue.
Have you attempted to duplicate this in a new, separate demo that only has the Skill Tree system utilizing your current configuration? Perhaps there is another script that is duplicating or applying the bonuses in question.
You have a separate tree just to assign passive states? Interesting. Nope, that would not cause the issue.
Have you attempted to duplicate this in a new, separate demo that only has the Skill Tree system utilizing your current configuration? Perhaps there is another script that is duplicating or applying the bonuses in question.