10-03-2017, 05:21 AM
(07-28-2016, 03:12 AM)DerVVulfman Wrote: A static objective is one where the text is not different whether it is a completed objective or one that is in progress. And while above has the 'BEFORE', below has some afters.......
Old Pic
As you can see, plenty of formatting going on here......
(Cursory Content Cut for Cuick Comments)
Has it really been over a year since I worked on this? Well, I was asked about further development and am adding more niceties.
1) Newly added is a switch (or collection of switches) which lets you hide an objective in a quest UNTIL all the needed switches are turned on. By this, you may have an objective that reads "KILL ALUXES" just fine. But you may also have an objective that reads "KILL BARBOSA" that is only visible if switch #42 is on.
2) I was requested to have message pops show when an objective task begins. The demo currently shows these pops when one has been completed like.... "All ghosts were killed". But the request was to have popups when an objective starts like "Kill the ghosts". Silly me. I already made the POP_Task command in the demo.
3) Related above, I was requested to have objective pops for 'failed' objectives. I had "current" and "completed" objectives, set up, but no "failed" objectives. Hrm... gotta add that, eh?
I might need to test my quest pops. I think I have em set where you must press [Confirm/Enter] to make them vanish. If that's the case, I need to add an option for them to vanish via a timer too. Options, options, options.....