10-24-2017, 05:29 AM
Okay... working on writing the chapter that covers the configuration page, all the values in detail. BORING as hell. But it allows me the opportunity to do some fine-tuning. For example, I had an option to handle a transition effect. To further develop the system, I added a simple edit which allowed the game developer to not use the transition system at all.
At the same time, I actually forgot what some of configuration values controlled. One feature was an automation system, but I forgot what two switches in the automation system controlled. Sure, I had notes in the configuration page itself. But there's nothing like detailed explanations.
Still, this is just the page that controls how the quest menu appears, graphics, timing and the like. It's gonna be some time before I get to covering the structure of the actual quest data itself. *groan.....*
At the same time, I actually forgot what some of configuration values controlled. One feature was an automation system, but I forgot what two switches in the automation system controlled. Sure, I had notes in the configuration page itself. But there's nothing like detailed explanations.
Still, this is just the page that controls how the quest menu appears, graphics, timing and the like. It's gonna be some time before I get to covering the structure of the actual quest data itself. *groan.....*