10-25-2017, 04:11 AM
(This post was last modified: 10-25-2017, 04:11 AM by DerVVulfman.)
I've been thinking about games nowadays falling upon old and classic terms for support. I mean, potions all the time, terms like Aura or Mana or the like, and don't get me going on things like swords. If you're in a fantasy world, do you think you'd encounter a freakin' Ninja? Sorry Yuffie. I might have a world with horses, but how about a horse with thick ebony green scales and talons for hooves and that like to eat meat?
Well, I've been working MORE on the the Quest system's help file. Or to be more specific, I've covered a lot of the system that configures the actual Quest system's menu mechanics and font display setup. System automation, pop-up configurations, Faction and Completion menu options, fonts and more have been covered. I still need to deal with control values for the scrolling table of contents and the actual full page displaying individual quests. But I'm getting there.
I still need to work on the chapter on how to actually 'create' the quests for the game, as well as a rundown on making a first quest and some feature effects and commands you can use. I've been poking a couple people to give me questions for the Q&A chapter.....
Well, I've been working MORE on the the Quest system's help file. Or to be more specific, I've covered a lot of the system that configures the actual Quest system's menu mechanics and font display setup. System automation, pop-up configurations, Faction and Completion menu options, fonts and more have been covered. I still need to deal with control values for the scrolling table of contents and the actual full page displaying individual quests. But I'm getting there.
I still need to work on the chapter on how to actually 'create' the quests for the game, as well as a rundown on making a first quest and some feature effects and commands you can use. I've been poking a couple people to give me questions for the Q&A chapter.....