11-05-2017, 04:55 PM
I BEAT IT. DANGIT, I BEAT IT AT LAST!!!!!
A problem I had with the quest system I have been toiling away upon was that the quests HAD to be in a static order. By this, I mean you could not just have the "Main Quest" "Warriors Quests" and "Starfleet Quests" in your quest menu and then decide to try and slip "Okami Quests" between any of the three. You were only able to have it be at the END of the quests. You were FORCED to add quests only in a rigid order, unable to skip over a type and add another in its place.
Problem solved!!!! A new condition was added for the quest types which lets you control the order of the quests as they appear in your log. An array value, it holds the IDs of the quest type/categories, and can be manipulated with plain old 'Map Event' script calls!!!
Now I gotta add a little MORE info into the Help file. But that is fine by me. This was one big hurdle I had with the system that I sorely wanted to get behind me.
A problem I had with the quest system I have been toiling away upon was that the quests HAD to be in a static order. By this, I mean you could not just have the "Main Quest" "Warriors Quests" and "Starfleet Quests" in your quest menu and then decide to try and slip "Okami Quests" between any of the three. You were only able to have it be at the END of the quests. You were FORCED to add quests only in a rigid order, unable to skip over a type and add another in its place.
Problem solved!!!! A new condition was added for the quest types which lets you control the order of the quests as they appear in your log. An array value, it holds the IDs of the quest type/categories, and can be manipulated with plain old 'Map Event' script calls!!!
Now I gotta add a little MORE info into the Help file. But that is fine by me. This was one big hurdle I had with the system that I sorely wanted to get behind me.