01-02-2018, 08:58 PM
BUMP
to version 10.1
Not an upgrade because of bugs, but because of features and that a patch is no longer required to fix compatibility issues.
I have kept a demo on my Hard Drive from a while back, one that had an old copy of Vehicles working with MGC's Mode7 system. Quite a bit of the patch I wrote no longer worked as methods were rewritten or streamlined. So I decided to take a look to see how compatible the two systems were. To my surprise, they were VERY compatible. In fact, the only issue between the two occurred if the vehicle was to cross the imaginary map border on a looping map and only for terrain tags. This was solved by the inclusion of merely four lines of code and a comment within my 'vehicle_passable?' method in Game_Map. These lines will not affect any other script, but should make Vehicles possible to cross looping map borders with any script that grants such a feature.
The Mode7 systems I tested were both MGC's original and my Mode7 Edit scripts.
Meanwhile, I decided to put Vehicles through some more tests. Not only can Vehicles work with 'Enhanced Squad Movement' and 'Mode7', but with the recently released 'BIG MAPS' script I posted. But more than that, I put all of the above listed scripts into a single project and ran them together.
It may not be much to look at, but the three party members are indeed following Aluxes on a Mode7 map with the traditionally used wooden sailing vessel right at the shore. The only thing you cannot see is that this demo is using Big Maps to piece together four individual maps into one. Not only can this map loop, but loops properly and with Mode7 and allows the vehicle to cross looping borders. All of this in one project.
The Vehicles script now includes instructions on script placement to allow it to be combined with the others mentioned, and even gives extra instructions related to Squad Members and the Mode7 systems. As of now, world maps can be greatly expansive and entertaining.
I hope you will enjoy it.