06-03-2018, 03:47 AM
Okay......... if Ruby has a 'Time' class that allows you to run tests down to the millisecond, and the Time class is accurate and based on your own system rather than an arbitrary counter.....
.... Why hasn't anyone though about replacing the WAIT system in any RPGMaker system which relies on the counter-system frame with an accurate Millisecond Time system?
.... Why hasn't anyone though about replacing the WAIT system in any RPGMaker system which relies on the counter-system frame with an accurate Millisecond Time system?