06-05-2018, 05:01 AM
RPGMaker's own wait system is nothing more than a counter timer system which can be slowed down by a lotta processes running in the game. And it assumes the odd 40 or 60 units per second.
Using a means to read the system time down to 1/100th of a second in this way means a lot more accuracy. And I'm reading the timer, not setting it.
Trust me, setting the timer with a Win32API in Ruby is hella hard (if not near impossible). And trust me, I did research on it.
Using a means to read the system time down to 1/100th of a second in this way means a lot more accuracy. And I'm reading the timer, not setting it.
Trust me, setting the timer with a Win32API in Ruby is hella hard (if not near impossible). And trust me, I did research on it.