07-22-2018, 03:22 AM
I wouldn't disregard the Elder Scrolls for an ARPG. I don't consider it as button mashing, you do have to be aware of your environment in combat, and watchful for those archers with good aim. Granted, you may have enjoyed the first two where you kept the mouse button depressed and moved the mouse, thus moving the sword in the direction your mouse had been moved (literally swinging your sword via the mouse).
Tactical systems... get very little love it seems. Controlling your party on the map, trying to circle around other enemies and flank them to get better combat opportunities is rarely seen in RPGs. It is almost akin to chess. I know of a couple Tactical systems in RPGMaker XP, but the last JRPG I saw that used such... might have been Ranma RPG or Tenchi Muyo RPG for the SNES!!! But then there was also Baldur's Gate which used it nicely... a real time Tactical system.
Tactical systems... get very little love it seems. Controlling your party on the map, trying to circle around other enemies and flank them to get better combat opportunities is rarely seen in RPGs. It is almost akin to chess. I know of a couple Tactical systems in RPGMaker XP, but the last JRPG I saw that used such... might have been Ranma RPG or Tenchi Muyo RPG for the SNES!!! But then there was also Baldur's Gate which used it nicely... a real time Tactical system.