08-23-2018, 04:23 AM
Time for a new
BUMP!
Version: 3.3
BUMP!
Version: 3.3
It is a bit of a minor upgrade, but a necessary one if the game developer had need for a quick call to add a second weapon to an actor's equipped inventory. The new call is $game_actors[id].equip_shieldsword(n). This is a bypassed version of the normal equip method because the equip method only recognizes slot and item IDs from script calls, and assumes that the item ID being sent into a shield slot is a shield. So, the equip_shieldsword method is my bypass for game developers.
And that's it.