09-25-2018, 04:20 AM
Still working upon the retooled version of Animated Battlers. Divided into three parts, the configuration system consists of a General page, a Poses page, and a Frame and Movement page.
As of today, the whole of the Poses page has been completed. Many of the old configurable values (MNK_POSES_CASTPREP, MNK_POSES_CRITICAL, MNK_DODGE_WEAPS) and more have been changed with simpler and easier to recognize names (CHANTING_POSE, CRITICAL_HIT, DODGE_WEAPONS). I didn't lose any features in any way. And hopefully, the latter coming instructions manual will be easier to understand. Right now, it reads like a 1960's short-wave radio technical manual.
I've already begun working on the third page, stationary poses already fixed up... though only a little. BUT... I think I got a bit of a breakthrough in a feature long requested.
Some have asked for a little extra animation when using a skill-delay system. That is, an added bonus effect when a battler must stand around waving their arms as if casting a powerful spell and the player must wait X amount of time until the spell is finally cast. Obviously, I already have casting animations done. But what some have requested was to have the battler step forward in battle before they begin their casting or chanting animation.
I have made a breakthrough which does work with one battlesystem, but not all. Or to the point, not all plugins for said battlesystems. I penned a skill delay system years ago for the default battlesystem, there is one for the RTAB system, ParaDog has one, and one is built into Charlie Fleed's CTB. I will not say WHICH battlesystem I have it working for... Suffice it to say that with one system, Gloria steps forward in the demo and then begins chanting a fireball spell. And after a time, she unleashes it and then returns to the party.
STILL... the prime job right now is to rework the third configuration page.
As of today, the whole of the Poses page has been completed. Many of the old configurable values (MNK_POSES_CASTPREP, MNK_POSES_CRITICAL, MNK_DODGE_WEAPS) and more have been changed with simpler and easier to recognize names (CHANTING_POSE, CRITICAL_HIT, DODGE_WEAPONS). I didn't lose any features in any way. And hopefully, the latter coming instructions manual will be easier to understand. Right now, it reads like a 1960's short-wave radio technical manual.
I've already begun working on the third page, stationary poses already fixed up... though only a little. BUT... I think I got a bit of a breakthrough in a feature long requested.
Some have asked for a little extra animation when using a skill-delay system. That is, an added bonus effect when a battler must stand around waving their arms as if casting a powerful spell and the player must wait X amount of time until the spell is finally cast. Obviously, I already have casting animations done. But what some have requested was to have the battler step forward in battle before they begin their casting or chanting animation.
I have made a breakthrough which does work with one battlesystem, but not all. Or to the point, not all plugins for said battlesystems. I penned a skill delay system years ago for the default battlesystem, there is one for the RTAB system, ParaDog has one, and one is built into Charlie Fleed's CTB. I will not say WHICH battlesystem I have it working for... Suffice it to say that with one system, Gloria steps forward in the demo and then begins chanting a fireball spell. And after a time, she unleashes it and then returns to the party.
STILL... the prime job right now is to rework the third configuration page.