09-27-2018, 05:04 AM
As of now, the third and final configuration page for Animated Battlers, one that handles movement and individual frames-per-pose has been completed. The system that handles battler offsets so they do not overlap one another had been streamlined. And I just shortened some key sections of the Scene_Battle additions by about 20%. GOOD! Because I added a hella lot of comments to it first.
I disabled the upcoming 'step-first' movement system because it doesn't work with everything.... yet. After all... first thing's first. Testing all configuration options with the half-dozen battlesystems that Animated Battlers works with. But that's gonna take some time.
TEST FIRST BEFORE RELEASE.
I disabled the upcoming 'step-first' movement system because it doesn't work with everything.... yet. After all... first thing's first. Testing all configuration options with the half-dozen battlesystems that Animated Battlers works with. But that's gonna take some time.
TEST FIRST BEFORE RELEASE.