10-02-2018, 03:22 AM
Well, so far so good with Animated Battlers. Er, whoopsie in that I forgot exactly HOW the advanced poses-per-frame worked... But I re-learned what I did and got it working perfectly... for now. BUT... I still don't have the new step-forward-before-chanting option working yet.
And some Animated-Battlers scripts need some updating....
FORMATIONS relies upon the sideview mirror system.... A bit of a rewrite there. However, not all that hard to fix. Just a replacement of some values.
ADVANTAGES... uses some connective values to let animated battlers know if the enemies are BEHIND the heroes or vice versa.
And... WHOO... RitimKid's (or shockwave's) GOLDEN SUN BATTLE SYSTEM which lets Animated Battlers have a whole camera rotation system like Final Fantasy VII. It relies on some values whose names I changed in the updated Configuration system. I'll post a separate edit in his thread... he's been away for about 5 or so years. I also see he forgot to finish the switch that turns the camera system on/off... easy.
And some Animated-Battlers scripts need some updating....
FORMATIONS relies upon the sideview mirror system.... A bit of a rewrite there. However, not all that hard to fix. Just a replacement of some values.
ADVANTAGES... uses some connective values to let animated battlers know if the enemies are BEHIND the heroes or vice versa.
And... WHOO... RitimKid's (or shockwave's) GOLDEN SUN BATTLE SYSTEM which lets Animated Battlers have a whole camera rotation system like Final Fantasy VII. It relies on some values whose names I changed in the updated Configuration system. I'll post a separate edit in his thread... he's been away for about 5 or so years. I also see he forgot to finish the switch that turns the camera system on/off... easy.