10-07-2018, 07:18 PM
NOTICED .... a glitch in Animated Battlers. Oopsie? Apparently the z-Depth feature which controls layering (if you draw a battler over another) was borked. You wouldn't really notice if the system had the battlers move at a fast pace across the screen for their attacks. But slowed down, the incorrect overlap between battlers of different heights and how they were rendered was noticeable.
It took some effort to get it gauged properly. It had to do with differences between sprite or spritesheet sizes. So now, its fixed.
Now time to test it with the other battlesystems in my collection.
It took some effort to get it gauged properly. It had to do with differences between sprite or spritesheet sizes. So now, its fixed.
Now time to test it with the other battlesystems in my collection.