10-17-2018, 06:51 PM
CELEBRATION TIME IS COMING!
Animated Battlers has now passed the Paradog and Charlie Fleed stages of development! Both of these systems with their skill delay options (built-in or optional) now allows the use of the 'Step-Chant' system without a hitch. Well, okay. There's a hitch. But I'm talking to Charlie about it.
So the last phase of inserting the 'Step-Chant' feature is to run the system against all of the Trickster-written battle-systems... and that's a good five battle-systems in all. I have already begun work on it, and the character performing the chant does step forward before he/she begins waving his/her arms.
Two odd points to handle with the current Trickster system so far: One is that the caster may nor perform the actual 'pose' of them waiving their hands. The other is that a delayed skill that kills the last enemy might not end battle but require you to choose an action (Attack/Defend/Skill...) first instead. Granted, once you make the selection, battle will end.... but it's annoying.
But for now.... HAMBURGERS!!! I'm taking a break.
Hey, anyone got a new name in mind for this version? Its structure is definitely different than the original....
Animated Battlers has now passed the Paradog and Charlie Fleed stages of development! Both of these systems with their skill delay options (built-in or optional) now allows the use of the 'Step-Chant' system without a hitch. Well, okay. There's a hitch. But I'm talking to Charlie about it.
So the last phase of inserting the 'Step-Chant' feature is to run the system against all of the Trickster-written battle-systems... and that's a good five battle-systems in all. I have already begun work on it, and the character performing the chant does step forward before he/she begins waving his/her arms.
Two odd points to handle with the current Trickster system so far: One is that the caster may nor perform the actual 'pose' of them waiving their hands. The other is that a delayed skill that kills the last enemy might not end battle but require you to choose an action (Attack/Defend/Skill...) first instead. Granted, once you make the selection, battle will end.... but it's annoying.
But for now.... HAMBURGERS!!! I'm taking a break.
Hey, anyone got a new name in mind for this version? Its structure is definitely different than the original....