10-22-2018, 05:10 PM
SUCCESS!!!!
Though with an expected case of one jerk making waves.....
Though with an expected case of one jerk making waves.....
I have just run tests through every battle-system that my Animated Battlers supports. And of those that include an option for a delayed skill effect, only one specific battle-system decided to cause trouble. That one battle-system is Trickster's TRTAB system. It had the most rewrites of battle-system code for an RMXP SDK script, so it was expected. So I placed a very simple statement within the system that blocks the forward-stepping option from being triggered if Trickster's TRTAB is detected. Personally, I think Trickster's ATB script works just fine.
For those that have used Animated Battlers but are only catching up, the new 'step-forward' option I am discussing is something that works with skill-delay options. This new option allows battlers to step forward out of formation when they are told they are casting a skill so they can wave their arms like crazy when chanting a skill. Once the delay is over with, they cast the skill itself and then return to formation. This is different than the other option where they merely stay in formation while chanting, step forward, throw the spell, and return. This new option is ONLY for skills, as it would look out of place for 'Attack' or 'item' options.
There is still some script cleaning to perform. I added a couple more methods and aliases to accommodate all the battle-systems. But that's nothing. For naming conventions, I am changing the names of variables that include Minkoff's name (ie mnk_) to use a more current style. And I am going to have to decide on the true and final name for the configuration module. After that, I'm going to record every method within the system for a totally rewritten Help File. Let's face it, the old help file SUCKS!!!!!