11-05-2018, 07:35 PM
Oh
my
gawd...
I am now FINALLY done with the lengthy second page of the help file for this version of Animated Battlers. And with that, I am likewise done writing how one creates Hash Arrays and Nested Hashes... or at least down one level having one hash within another. I'm not too comfortable with the thought of covering a hash in a hash in yet another hash. I only want to go down the rabbit hole but so far.
Now I am working on the third and final page that discusses the configuration section, the section that covers battler movement across the screen. Compared to the first page, this one should be a bit easier until I get to the portion that handles individual frames for each battler's unique pose. Alas... more nested hashes.
Still, the help file is coming along nicely. And as I continue to go back and forth to compare settings, this endeavor also ensures the comments I left behind within the configuration pages are correct. And it's helped me trim a lot of dead material that was never necessary such the "Stationary Skills" array.
my
gawd...
I am now FINALLY done with the lengthy second page of the help file for this version of Animated Battlers. And with that, I am likewise done writing how one creates Hash Arrays and Nested Hashes... or at least down one level having one hash within another. I'm not too comfortable with the thought of covering a hash in a hash in yet another hash. I only want to go down the rabbit hole but so far.
Now I am working on the third and final page that discusses the configuration section, the section that covers battler movement across the screen. Compared to the first page, this one should be a bit easier until I get to the portion that handles individual frames for each battler's unique pose. Alas... more nested hashes.
Still, the help file is coming along nicely. And as I continue to go back and forth to compare settings, this endeavor also ensures the comments I left behind within the configuration pages are correct. And it's helped me trim a lot of dead material that was never necessary such the "Stationary Skills" array.