11-20-2018, 08:23 PM
(This post was last modified: 11-20-2018, 08:24 PM by DerVVulfman.)
Okay... The Animated Battlers system I've been working on only allows one to use a spritesheet that has a single column of poses. This means that RPGMaker MV's 3-row animated battlers doesn't work with my system, right?
Err.... not SO much.
I've just made a prototype conversion script that can convert RMMV animated battlers and RM2K3 battlers that are generated as Charas Project into Single-Row battlers that use 3 frames! It's not perfect and it only arranges the poses based on the source's layout. So while a generated RMMV to Minkoff spritesheet might have the Idle/Ready pose in the first row, the second row has RMMV's charge-to-attack pose. And the RM2K3 layout is much more different.
It handles small sheets no problem. But humongous ones that are 4500px across and 3000px down... That can take a minute to convert. Yep, and I have a fast processor. And yep I found a monstrosity that big.
Oh, I might work out a system to rearrange the poses (hopefully). But hey, one can find MORE resources now once this gets running.
Err.... not SO much.
I've just made a prototype conversion script that can convert RMMV animated battlers and RM2K3 battlers that are generated as Charas Project into Single-Row battlers that use 3 frames! It's not perfect and it only arranges the poses based on the source's layout. So while a generated RMMV to Minkoff spritesheet might have the Idle/Ready pose in the first row, the second row has RMMV's charge-to-attack pose. And the RM2K3 layout is much more different.
It handles small sheets no problem. But humongous ones that are 4500px across and 3000px down... That can take a minute to convert. Yep, and I have a fast processor. And yep I found a monstrosity that big.
Oh, I might work out a system to rearrange the poses (hopefully). But hey, one can find MORE resources now once this gets running.