01-18-2019, 04:28 AM
(This post was last modified: 01-18-2019, 04:32 AM by DerVVulfman.)
If you are talking about RPGMaker's 'Battle Animations' that get played within the Default Battlesystem and can be used within Lycan, those never changed direction. The 'HIT' animation, if used when a target is struck, never rotated of flipped regardless of the target's facing direction. So changing to an 8-directional/diagonal attack doesn't look any different than when performed with a cartesian 4-directional attack.
To be fair, the hero had an unfair advantage over the enemies when missile combat was involved... enemies unable to attack diagonally while the player could... The 2nd story demo definitely pointed that out. Jame was able to attack and hit with 8-directional precision with same said battle animations while the cowboys were stuck attacking in just 4. Erm, the next time I update Lycan, this will change. Hehehe...
Did I mention I died over and over because the cowboys were crack shots?
To be fair, the hero had an unfair advantage over the enemies when missile combat was involved... enemies unable to attack diagonally while the player could... The 2nd story demo definitely pointed that out. Jame was able to attack and hit with 8-directional precision with same said battle animations while the cowboys were stuck attacking in just 4. Erm, the next time I update Lycan, this will change. Hehehe...
Did I mention I died over and over because the cowboys were crack shots?