01-27-2019, 08:52 PM
(This post was last modified: 01-27-2019, 09:00 PM by DerVVulfman.)
ROFL! Yes! It DOES just change the enemy's battler and battler hue!
I guess you found a new script to write. I already did one for actors.
Oooh... I got more headway with my Lycan ABS's new 'stance' feature. It's taking a while to be sure. But with my Store#2 demo, I have Jane performing a repetitive looping animation before she even draws her gun to shoot. This might not seem like much, but it begins what could allow for 'casting' poses for complex spells, having a character pull a grenade out of his/her pocket, or whatever.
I do admit, I may be changing the configuration section's ATTACK page to allow for the new actions. Yarg.... I hate that.
Meanwhile, I have in mind of a popup window showing what goodies you snagged from the map. That is, stuff you find left behind after killing an anemy. It should be able to go into its own popup window (set to a timer) or into JayRay's log window. Hmmm.... Mebby both.
I guess you found a new script to write. I already did one for actors.
Oooh... I got more headway with my Lycan ABS's new 'stance' feature. It's taking a while to be sure. But with my Store#2 demo, I have Jane performing a repetitive looping animation before she even draws her gun to shoot. This might not seem like much, but it begins what could allow for 'casting' poses for complex spells, having a character pull a grenade out of his/her pocket, or whatever.
I do admit, I may be changing the configuration section's ATTACK page to allow for the new actions. Yarg.... I hate that.
Meanwhile, I have in mind of a popup window showing what goodies you snagged from the map. That is, stuff you find left behind after killing an anemy. It should be able to go into its own popup window (set to a timer) or into JayRay's log window. Hmmm.... Mebby both.