01-29-2019, 06:09 AM
Well, either Kyo makes a script for enemies, or I might update Rosy's Transformations to handle enemies as well as actors.
But first with Lycan. I'm streamlining my existing "NEW" code for the new pre-attack pose system. And a new method verifies button mash times, action timing and pre-attack pose delay times while ensuring no invalid values get passed. ^_^
There WAS an issue I had with poses... a sort of overlapping of characterset names. But a simple one-line fix took care of this issue.
Meanwhile, I now coded the Range Weapons to work for the Companions. I guess the next stage will be ye classic Melee weapons.
But first with Lycan. I'm streamlining my existing "NEW" code for the new pre-attack pose system. And a new method verifies button mash times, action timing and pre-attack pose delay times while ensuring no invalid values get passed. ^_^
There WAS an issue I had with poses... a sort of overlapping of characterset names. But a simple one-line fix took care of this issue.
Meanwhile, I now coded the Range Weapons to work for the Companions. I guess the next stage will be ye classic Melee weapons.