01-31-2019, 04:18 AM
Just as traditional battlesystems have Skill delay systems, work is still underway to allow the Lycan ABS to have its own 'Stance' system. I'm referring it to 'Stance' as it can be applied to all attack styles: Melee and Ranged weapon attacks, Skill attacks, and Item-based attacks. And so far, so good.
Integration of a 'Stance' system for both Melee and Ranged Weapon attacks has been successful. While said weapons are available to companions, the bulk of this system was meant for the Player as Enemies carry no weapons. As such, I took some spare time to compare the Player's ABS code from the currently released version of the Lycan ABS with the new version in the works.
Compared to the current version, the new version of the Lycan ABS has changed only six methods within the Player's ABS code while adding but two more methods. And after narrowing down the methods that have been changed made it extremely easy to add the 'Stance' system for Item-based attacks.
Actually, only 30 minutes tops, and that includes features like 'landmines'!!
So now, I have a working version of the Lycan ABS that permits 'Stance' poses for Weapon and Item based attacks. Next up will be the work upon the Skill-based attacks.
And that's the part that scares me. Any wonder why early ABS scripts start off without Skills? They're pretty entertainly hard to craft.
Integration of a 'Stance' system for both Melee and Ranged Weapon attacks has been successful. While said weapons are available to companions, the bulk of this system was meant for the Player as Enemies carry no weapons. As such, I took some spare time to compare the Player's ABS code from the currently released version of the Lycan ABS with the new version in the works.
Compared to the current version, the new version of the Lycan ABS has changed only six methods within the Player's ABS code while adding but two more methods. And after narrowing down the methods that have been changed made it extremely easy to add the 'Stance' system for Item-based attacks.
Actually, only 30 minutes tops, and that includes features like 'landmines'!!
So now, I have a working version of the Lycan ABS that permits 'Stance' poses for Weapon and Item based attacks. Next up will be the work upon the Skill-based attacks.
And that's the part that scares me. Any wonder why early ABS scripts start off without Skills? They're pretty entertainly hard to craft.