02-05-2019, 05:10 AM
BUMP TO
Version: 3.5
Just as version 3.4 fixed an issue involving multiple attacks incorrectly targeting enemies, version 3.5 now fixes issues involving weapon animations.
Zefir of RPGMakerWen.com took note of an issue when creating characters that can use two different weapons at a time. This issue was that battle animations for the second weapon was not used, instead using the first weapon's animation exclusively. As an example, Zefir's game would permit a character to use both sword and axe in combat. However, the second strike being performed would use a sword animation while it should have been the animation for an battle axe strike.
This graphic issue may quite possibly be seen in other scripts that allow the player to dual wield. However, it is an issue within MultiSlots that is now resolved.