03-13-2019, 09:02 PM
If all else fails, consider allowing the player to go another route. By that, I mean a way to bypass the riddle by going through the corridor of eternal peril where they must fight 50 individual super-ducks, or must take the ghost pepper challenge or something. I'd rather face 50 super-ducks than the ghost pepper.
Yeah, might try to scrounge around and find it. I already have some old RM2K games in the Completed Projects board ya know.
Meanwhile....
Woof Woof! The Lycan 'Stance' system is making headway. Not only does the Lycan system permit one to set a basic 'Stance' option (globally used if anyone is chanting or whatever), but can have a specifically defined Stance for any action whatsoever. If your wizard uses one stance pose where he waves his arms for one spell, and throws a few rude gestures when casting another spell, you can define a stance for each! Totally functional for Player and Enemies.
And all the while, the characters performing the stance animations loop and repeat!
Meanwhile, the stances are only performed if you have a stance 'time-limit' above 0(zero). Anything else would suggest, that the combatant is not wasting time and is immediately attacking! This works very simply. And if you choose to just not add ANY delay options for an attack.... *BOOM!* The attacks go off as fast as the GENERAL settings permit.
What do I mean? Well, the general settings section has the MASH time (how fast you can react with the keyboard). Each weapon can have its own 'MASH' delay because some weapons take longer to swing. If you don't set a delay option for a weapon at all, it falls on default settings in the General settings section.
All this is functional for Player and Enemies. Companions??? Well, not messing with them yet. The main protagonists first, right?
OH, and after this.... an additional option is planned. If some supreme sorceress is casting a massive spell, shoot her! Even if it doesn't kill her, she'll stop casting and will have to start over! Yep, a casting interrupt option.
Yeah, might try to scrounge around and find it. I already have some old RM2K games in the Completed Projects board ya know.
Meanwhile....
Woof Woof! The Lycan 'Stance' system is making headway. Not only does the Lycan system permit one to set a basic 'Stance' option (globally used if anyone is chanting or whatever), but can have a specifically defined Stance for any action whatsoever. If your wizard uses one stance pose where he waves his arms for one spell, and throws a few rude gestures when casting another spell, you can define a stance for each! Totally functional for Player and Enemies.
And all the while, the characters performing the stance animations loop and repeat!
Meanwhile, the stances are only performed if you have a stance 'time-limit' above 0(zero). Anything else would suggest, that the combatant is not wasting time and is immediately attacking! This works very simply. And if you choose to just not add ANY delay options for an attack.... *BOOM!* The attacks go off as fast as the GENERAL settings permit.
What do I mean? Well, the general settings section has the MASH time (how fast you can react with the keyboard). Each weapon can have its own 'MASH' delay because some weapons take longer to swing. If you don't set a delay option for a weapon at all, it falls on default settings in the General settings section.
All this is functional for Player and Enemies. Companions??? Well, not messing with them yet. The main protagonists first, right?
OH, and after this.... an additional option is planned. If some supreme sorceress is casting a massive spell, shoot her! Even if it doesn't kill her, she'll stop casting and will have to start over! Yep, a casting interrupt option.