04-19-2019, 03:57 AM
It's going to be part of a collective set. This being the third script of three.
The demo will have a dial that goes up to 30. Tested just fine. The script only needs the graphics and a few variables, including how many increments the dial has.
Ahhh, but I did find a bug that needed squishing. Well, a CHEAT really. When you spin a dial on this kind of lock, you need to pass '0' at least twice (or more depending on the lock). The cheat was that you could rotate the lock the other way and back.... making it take less time. Fixed, so no cheatin'!!!
The demo will have a dial that goes up to 30. Tested just fine. The script only needs the graphics and a few variables, including how many increments the dial has.
Ahhh, but I did find a bug that needed squishing. Well, a CHEAT really. When you spin a dial on this kind of lock, you need to pass '0' at least twice (or more depending on the lock). The cheat was that you could rotate the lock the other way and back.... making it take less time. Fixed, so no cheatin'!!!