01-18-2020, 05:17 AM
Things have been slow-going for my RM-ing, given estate stuff. Other than quick looks at scripts and stuff, I've hardly touched RPGMaker.... sad. But that's due to the stuff I gotta do right now. Hopefully, that slowdown will end.
My current endeavor of 'Ability Leveling', a variation of a system like in the Elder Scrolls where you use an abiility or two (Blade, Conjuration, stealth) and it will increase your level if you use it/them enough. It's not based on killing monsters for points, but more towards how often you use your actual skills/
Of that, I'm working on a touch up, something to handle status ailments that affect your abilities. Let's say you're a sorcerer who levels up based on special magic skills: Illusion, Conjuration and Alteration. And let's say you are affected with an ailment that weakens your ability to recognize Illusions... increasing your Level might become more difficult.
My current endeavor of 'Ability Leveling', a variation of a system like in the Elder Scrolls where you use an abiility or two (Blade, Conjuration, stealth) and it will increase your level if you use it/them enough. It's not based on killing monsters for points, but more towards how often you use your actual skills/
Of that, I'm working on a touch up, something to handle status ailments that affect your abilities. Let's say you're a sorcerer who levels up based on special magic skills: Illusion, Conjuration and Alteration. And let's say you are affected with an ailment that weakens your ability to recognize Illusions... increasing your Level might become more difficult.