06-04-2020, 05:13 PM
Hm. I guess that depends on the Anti-Lag script.... and how many events you have running. Well, I haven't tested it with all anti-Lag, nor tested event capacity.
You went to a full 2500x2500 tile map? Schweet!
But I have to say that I've never encountered the issue you're having with vertical movement. There should be no difference with movement at all as the system literally crafts a new virtual map and doesn't actually alter the movement system other than teleporting. Character speed and movement is typically governed by the Game_Character class, and I touched neither Game_Character, Game_Player nor their related sprites and spriteset systems.
You went to a full 2500x2500 tile map? Schweet!
But I have to say that I've never encountered the issue you're having with vertical movement. There should be no difference with movement at all as the system literally crafts a new virtual map and doesn't actually alter the movement system other than teleporting. Character speed and movement is typically governed by the Game_Character class, and I touched neither Game_Character, Game_Player nor their related sprites and spriteset systems.


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