BIG MAPS and Anti-Lag
#4
As it is more akin to getting two scripts to work together, code support seemed more fitting. Winking

Yeah, Jaime's work is excellent for a jumping off point. Some of it still has valid uses, and way less complicated. This being very much different to over-complicated works that do the job super well... but only a freakin' NASA Technicians can figure it out. Tongue sticking out

There are a number of anti-lag systems. And if I were to have around 1000 events, sure. Granted, you are limited to 999 events per map anyway, and they never thought anyone would go beyond. Oh, you edited it... and made it extend out to grab MORE events in a shot. It didn't restrict but went the other way.

Now I coulda brought up Amaranth's... or Lambchop's when she was at RMXP.Org (now HBGames)> Wow, I'm going back a decade there. And I still have her on facebook. But, her system does not really go beyond 1000 events either.

So enter Zeriab's. Yep, the Huggin' King's Anti-Lag system did MUCH better than the others. Compared to the others, it is massive, hitting Game_Map... Character... Player... and more. But it did much much better. Oh, and what I said about NASA Technicians????

What was my test? It was a 9x9 grid of 500x500 tile maps. Of those, five have 998 chicken events all walking around. That's a lot of chickens. Well, they all had 998 events, but lag hit. Each re-test, I deleted a map and recreated one without events. First all 9 with 998.... on down.

With Zeriab's Anti-Lag, I suffer no lag with 5 maps of 998. And with 6 maps of 998, I suffer only 20% lag. So I think 5000 events is the magic number. And 6000 is pushing it. Just remember that Big Maps is making one array of ALL of the events of all your maps. It's not sorting through one batch of 999 and another of 999. It is sorting through them ALL in one shot every so often.

And here's Zeriab's script. Definitely have it before Big Maps:
Are you a NASA Technician?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
BIG MAPS and Anti-Lag - by Mel - 06-04-2020, 02:05 PM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-05-2020, 05:57 AM
RE: BIG MAPS and Anti-Lag - by Mel - 06-06-2020, 09:36 AM
RE: BIG MAPS and Anti-Lag - by kyonides - 06-06-2020, 09:29 PM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-07-2020, 04:10 AM
RE: BIG MAPS and Anti-Lag - by Mel - 06-07-2020, 09:30 AM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-09-2020, 03:14 AM
RE: BIG MAPS - by DerVVulfman - 06-04-2020, 05:13 PM
RE: BIG MAPS - by Mel - 06-04-2020, 06:22 PM

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