Charlie's Mini-Map Extended
#8
BUMP
to version 1.2

Now added to the system is the ability to have your event sprites in the minimap depict a facing direction!

Typically, you would have sprites in your game such as a round red circle within a 6x6 pixel image having the name of 'Enemy'. A simple image to be sure, and one that doesn't care about the event's facing direction. But now, you can make another type of sprite.

You can make an event (such as the player) display its facing direction by assigning it a sprite graphic that is 4-times wider than its height. This allows the sprite to have 4 equal-sized frames, each denoting a facing direction. The first frame depicts the event facing up, the second left, the third right and the fourth facing down.

This is basically the same kind of system used by Selwyn's Mini-Map which he used for the player sprite. But the mechanics for event sprites is global. So you may set it up for the Player, Enemies, NPCs, a cat, a dog, that fern in the vase over there... whatever.

So now the choice is yours. You can set the player to have a single-framed sprite, the enemies to be 4-framed, the treasure chest to be single framed...

Have fun!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


Messages In This Thread
Charlie's Mini-Map Extended - by DerVVulfman - 06-05-2020, 03:08 AM
RE: Charlie's Mini-Map Extended - by kyonides - 06-05-2020, 03:47 AM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-05-2020, 04:07 PM
RE: Charlie's Mini-Map Extended - by kyonides - 06-05-2020, 08:10 PM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-05-2020, 09:39 PM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-10-2020, 01:59 AM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-10-2020, 04:05 PM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-30-2020, 05:11 PM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-13-2020, 04:10 AM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-16-2020, 06:14 PM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 07-29-2020, 03:42 AM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 08-29-2020, 03:37 AM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 09-02-2020, 03:49 AM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-17-2020, 06:10 PM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-18-2020, 04:12 AM
RE: Charlie's Mini-Map Extended - by DerVVulfman - 06-30-2020, 03:46 AM
Charlie's Mini-Map Extended - by DerVVulfman - 06-05-2020, 03:43 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   The Charlie Mini-Map / Dynamic Maps Patch DerVVulfman 2 4,908 03-29-2022, 11:55 PM
Last Post: DerVVulfman
   Equipment Upgrade System by Charlie Fleed, Version 1.2 Charlie Fleed 145 211,355 04-11-2014, 01:19 AM
Last Post: Gardesion
   Individual Battle Commands by Charlie Fleed, Version 1.0 Charlie Fleed 3 11,349 01-25-2014, 12:15 PM
Last Post: Charlie Fleed
    Passability Mini Map for Tonbi's Random map Cortez 2 8,251 10-03-2012, 07:12 PM
Last Post: Cortez
   Jobs System by Charlie Fleed - Version 0.2 Charlie Fleed 0 5,466 10-13-2010, 05:07 PM
Last Post: Charlie Fleed
   Charlie's Passability Mini-Map, Version 0.4 Charlie Fleed 20 36,128 06-14-2010, 03:56 PM
Last Post: Charlie Fleed
   Actor Cloning System by Charlie Fleed Charlie Fleed 5 11,167 02-09-2010, 04:38 PM
Last Post: desbrina
   Screen Shake Extended DerVVulfman 0 6,038 12-31-2009, 05:16 AM
Last Post: DerVVulfman
   Passability Mini Map Selwyn 0 6,461 03-03-2008, 06:28 AM
Last Post: Selwyn



Users browsing this thread: 1 Guest(s)