06-17-2020, 06:10 PM
BUMP
to version 1.5
Oooh... It's painting properly now!!!! to version 1.5
Characters didn't fully line up in the mini-map where the actual passable tiles were involved. That had to be altered. Not only that, but there were discrepancies in positioning between 'sprite' based objects and 'rect-filled' objects. Neither were properly aligned, this alignment not counting the actual camera zoom and tile size of the current map.
Tell me I didn't have fun figuring this out.
Well, now the system will properly figure out and position all the map objects (the hero, your enemies, any allies, etc) in an exact position on the mini-map and be properly lined up to match the passable map's contents.
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Oh, here's a note. After generating your maps, you may wish to change the palette from RGB to something like 256, 128 or even 64 if you don't have as many collors in the map render. A very large rendered map (a big map) shrunk from 1.7meg to less than 450 with it turning into 256palette. less than 400 at 128.