09-19-2020, 08:51 PM
Development of CharGen Ex is nearly completed. Originally, the final product had a solid-color background which you needed to eliminate. But the system will now generate your characterset with an alpha channel transparent background. In fact, this works even better as the tool does allow individual opacity levels for each item you may apply.
I used a totally different script to create the actual .png file and this required a totally new version of a tone/rgb color adjustment feature. Yep, I needed to make my own BITMAP RGB code... surprisingly an actual 100% match to what RPGMaker's own Tone class generated. Er, this was needed because Tone works on the Sprite class, and mine works on the bitmaps itself. That took a while to figure out.
I fixed up the 'zoom' feature. And it works on charsets larger than even the viewscreen itself supports.
It'll take a little bit more time before it is out.
I used a totally different script to create the actual .png file and this required a totally new version of a tone/rgb color adjustment feature. Yep, I needed to make my own BITMAP RGB code... surprisingly an actual 100% match to what RPGMaker's own Tone class generated. Er, this was needed because Tone works on the Sprite class, and mine works on the bitmaps itself. That took a while to figure out.
I fixed up the 'zoom' feature. And it works on charsets larger than even the viewscreen itself supports.
It'll take a little bit more time before it is out.