02-14-2021, 11:58 PM
(This post was last modified: 02-19-2021, 11:31 PM by DerVVulfman.)
Oh
My
GAWD!!!
What a mess this script is! Geez. Oh, I'm gonna have to do a complete redo on this rather than look at this shamble I call a code. Better to die of a million cuts! Wait. No. A million kittens! Haha! Yes. Have you ever drowned in kittens? It's so much worse than drowning in grown cats. Oh, the allergies alone!
*cough* Sheogorath moment there.........
Yeah, I have begun a base rewrite from the original source. And already I have eliminated many of his Global variables, those that use '$' symbols. In case you weren't aware, global variables tend to use more resources than other variables and should be used instead to identify class objects (ie $game_actors, $game_system, etc).
And I now have a new module... this should look entertaining:
You may find some of this interesting. You can actually set the Text files to be within a subfolder of the Data folder itself now.
Alas, this update is it for now as I have other duties tonight.
My
GAWD!!!
What a mess this script is! Geez. Oh, I'm gonna have to do a complete redo on this rather than look at this shamble I call a code. Better to die of a million cuts! Wait. No. A million kittens! Haha! Yes. Have you ever drowned in kittens? It's so much worse than drowning in grown cats. Oh, the allergies alone!
*cough* Sheogorath moment there.........
Yeah, I have begun a base rewrite from the original source. And already I have eliminated many of his Global variables, those that use '$' symbols. In case you weren't aware, global variables tend to use more resources than other variables and should be used instead to identify class objects (ie $game_actors, $game_system, etc).
And I now have a new module... this should look entertaining:
Code:
module TextScroll
# GAME TEXT FOLDER
# ================
# This single value determines the folder in which your scrolling
# text may be found. Do not use \ when separating folders, and
# do not end the entry with a /.
#
CACHE = "Data/Text"
# GAME SCREEN DEFINITIONS
# =======================
# This section allows you to define the size of your game screen, this
# if a resolution script is in play, one that may change the size of
# the game window itself.
#
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
# SCROLLING TEXT FONTS
# ====================
# This section defines the start-up font used for the system, it can
# be changed by way of $game_system script calls.
#
FONT_NAME = "Tahoma"
FONT_SIZE = 24
# SCROLLING TEXT SPACING
# ======================
# This section lets you determine how much space there is between each
# individual line rendered (LINE_SPACING), and how much space is present
# for each line before lettering is clipped (LINE_HEIGHT). Typically,
# these are the same. But they need not be.
LINE_SPACING = 32
LINE_HEIGHT = 32
end
Alas, this update is it for now as I have other duties tonight.