02-14-2021, 11:58 PM 
(This post was last modified: 02-19-2021, 11:31 PM by DerVVulfman.)
	
	
	
		Oh
My
GAWD!!!
What a mess this script is! Geez. Oh, I'm gonna have to do a complete redo on this rather than look at this shamble I call a code. Better to die of a million cuts! Wait. No. A million kittens! Haha! Yes. Have you ever drowned in kittens? It's so much worse than drowning in grown cats. Oh, the allergies alone!
*cough* Sheogorath moment there.........
Yeah, I have begun a base rewrite from the original source. And already I have eliminated many of his Global variables, those that use '$' symbols. In case you weren't aware, global variables tend to use more resources than other variables and should be used instead to identify class objects (ie $game_actors, $game_system, etc).
And I now have a new module... this should look entertaining:
You may find some of this interesting.  You can actually set the Text files to be within a subfolder of the Data folder itself now.
Alas, this update is it for now as I have other duties tonight.
	
	
	
	
My
GAWD!!!
What a mess this script is! Geez. Oh, I'm gonna have to do a complete redo on this rather than look at this shamble I call a code. Better to die of a million cuts! Wait. No. A million kittens! Haha! Yes. Have you ever drowned in kittens? It's so much worse than drowning in grown cats. Oh, the allergies alone!
*cough* Sheogorath moment there.........
Yeah, I have begun a base rewrite from the original source. And already I have eliminated many of his Global variables, those that use '$' symbols. In case you weren't aware, global variables tend to use more resources than other variables and should be used instead to identify class objects (ie $game_actors, $game_system, etc).
And I now have a new module... this should look entertaining:
Code:
module TextScroll
  
  # GAME TEXT FOLDER
  # ================
  # This single value determines the folder in which your scrolling
  # text may be found.  Do not use \ when separating folders, and
  # do not end the entry with a /.
  #  
    CACHE = "Data/Text"
  
    
  # GAME SCREEN DEFINITIONS
  # =======================
  # This section allows you to define the size of your game screen, this
  # if a resolution script is in play, one that may change the size of 
  # the game window itself.
  #
    SCREEN_WIDTH  = 640
    SCREEN_HEIGHT = 480
  # SCROLLING TEXT FONTS
  # ====================
  # This section defines the start-up font used for the system, it can
  # be changed by way of $game_system script calls. 
  #
    FONT_NAME     = "Tahoma"
    FONT_SIZE     = 24
  # SCROLLING TEXT SPACING
  # ======================
  # This section lets you determine how much space there is between each
  # individual line rendered (LINE_SPACING), and how much space is present
  # for each line before lettering is clipped (LINE_HEIGHT). Typically, 
  # these are the same. But they need not be.
  LINE_SPACING  = 32
  LINE_HEIGHT   = 32
  
  
endAlas, this update is it for now as I have other duties tonight.

 
 
 Text Scroll Script - Enhanced
 Text Scroll Script - Enhanced
 
 
![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)