04-07-2022, 07:27 PM
Well, still working on the requested Tactical battlesystem. I kinda gave up on the redesign of the *barf* horrendous result window. Not from it being difficult, but for lack of input on the feature. However, the result window (okay, I tinkered) allows for it to vanish after X seconds or requires player input to close. Game developer's choice.
Now for the fun part... In most tactical systems for RMXP, it is usually one-on-one where you see the attacker taking a swipe at an enemy. Basically a guy fighting another guy. However, the requester wished to show this as army warfare and it is platoon vs platoon. For this, the requester wants a window to appear in the screen where you see the two platoons fight. And the number of visible members a platoon has is akin to the HP for the platoon before wiped out.
I'm going to have to get creative to show two 'groups' with their numbers set by HP scores... and moving them? Making attack animatics in this window. Yeah, this is gonna be very interesting.
Now for the fun part... In most tactical systems for RMXP, it is usually one-on-one where you see the attacker taking a swipe at an enemy. Basically a guy fighting another guy. However, the requester wished to show this as army warfare and it is platoon vs platoon. For this, the requester wants a window to appear in the screen where you see the two platoons fight. And the number of visible members a platoon has is akin to the HP for the platoon before wiped out.
I'm going to have to get creative to show two 'groups' with their numbers set by HP scores... and moving them? Making attack animatics in this window. Yeah, this is gonna be very interesting.