04-17-2022, 09:28 PM
Hehehe... so far so good.
Still appearing like static battlers in this window, more headway was made. Now, the number of 'soldiers' that will appear is based on the HP of the troop itself. The current setup is that you show at least one soldier on top of any HP from 1-250. fro 251 to 500, another, and so forth. So for Marshe's army that has 741... 3 troops added to the base 1. And for Flaren the victim with 1269HP (6 troops + base 1), he has 7.
Well, he HAD seven until the 'confused' army of Marshe attacked and whittled down his army here by two visible soldiers.
The Damage Pops are working fine, showing ONLY ONE like I wanted.
I'm not satisfied though. Troops are literally single-file and should be in more of a group format. So that needs work. There's also no animation to the troops, neither cel animation or motion. However, it is coming along.
I should spend some time on cleaning up the code next before the next venture.
Still appearing like static battlers in this window, more headway was made. Now, the number of 'soldiers' that will appear is based on the HP of the troop itself. The current setup is that you show at least one soldier on top of any HP from 1-250. fro 251 to 500, another, and so forth. So for Marshe's army that has 741... 3 troops added to the base 1. And for Flaren the victim with 1269HP (6 troops + base 1), he has 7.
Well, he HAD seven until the 'confused' army of Marshe attacked and whittled down his army here by two visible soldiers.
The Damage Pops are working fine, showing ONLY ONE like I wanted.
I'm not satisfied though. Troops are literally single-file and should be in more of a group format. So that needs work. There's also no animation to the troops, neither cel animation or motion. However, it is coming along.
I should spend some time on cleaning up the code next before the next venture.