10-14-2022, 04:35 AM
(This post was last modified: 10-15-2022, 05:25 AM by DerVVulfman.)
A NEW WEAPON
AND SOME SPRING CLEANING...
DURING AUTUMN.
AND SOME SPRING CLEANING...
DURING AUTUMN.
Behold, an actual rifle now makes its way into the Half Kaiser Battler Project. A beautiful piece of work, but with a sever cost. While it was always intended that the 49-pose template allow for the use and display of a rifle or crossbow users graphics, the existing animation cels for the rifle pose were not suitable for holding a rifle.
The original premise was to use the same graphic used for the bow animation. However, the hand of the character would not be able to reach the trigger while the rifle butt appeared to be unsuitably lodged in the hero's elbow area. The corrected sprite cels now have the rifle butt properly pressed to the hero's shoulder and have the hand reach forward to finger the rifle's trigger.
So with that, it required that all of the graphics needed to be re-worked to correct this issue and add an actual rifle/crossbow pose.
YES. Every Single Graphic In The Entire Half Kaiser Battler Project Has Been Redone!
How much have they been redone? GLAD YOU ASKED!
First, the 31st pose, the rifle pose, was clearly replaced... in every sheet.
Second, the individual frames of each pose, was expanded from 145x130 pixels to 150x135 pixels... each! This means the original sheets that were 580x6370px have now become 600x6615px in size. FORTUNATELY, my Spriteset Converter (also available in the Tools board) was able to convert all the individual resources up to the new size parameters for me. Like you'd see me do each one individually with Gimp? Puhleeze. Still, it took a long time to convert them to the new size.
Third, all the filenames have been re-done, eliminating spaces and underlines and using only non-spaced dashes/hypens between words. This makes it easier to acquire url links to resources as spaces are generally replaced with some %20 nonsense, and underlines... don't get me going. No characters other than the dash, or alpha-numeric characters alone are now permitted. Of course, the layout is still (Gender)(Type)(Type#)(Desc)(Color)(Artist).
And last,the 49th pose slot is now a dedicated "ARTIST SIGNATURE" slot. So if you wondered who the artist was (even though their name is in each file), just look at the bottom right of every graphic to find their name and likely avatar.
This does mean that every graphic now uploaded are of the new format/layout and won't work with the earlier spritesheets... unless you use the same Spriteset Converter tool I used to add 5px more to the left border and 5 to the top of every animation frame/cel. Yes, you can do it yourself... but why bother when you can just re-acquire them here. Um... unless you made your own custom... I guess.
This thread will be undergoing a rework and revision process soon. By that, comments and content will be stored in another development log spoiler while individual pages will be set aside for the resource content itself.
Meanwhile remember that you can contribute to the resources as well.