12-15-2022, 04:36 PM
I have to disagree with the assessment of XP mapping. The mapping isn't novel. It is instead advanced, and one that grants users more control over their renders.
Do recall that the subsequent RPGMaker VX mapping was complained about en-masse for its attempt to simplify mapping. This dumbing down involved the elimination of certain innate features such as terrain tags, the detailed passage system (choosing arrow directions per tile) versus express X / O passages only. That, combined with reduced screensize and number of tiles allowed on screen, and the re-structuring of the tileset system allowing only five sets was what assisted its initial replacement a 60FPS rate.
Its later RPGMaker VXAce finally took the complaints made seriously to redress the errors that enterBrain made and returned some XP map features. But hell... it still has issues with people complaining about the automatic shadow system that originated with VX mapping that permeated its later editors. The development team couldn't have inserted a mapper's On/Off shadow switch? Of course not. They knew better than the users.
So since enterBrain 'returned' features they previously removed, it appears that the novel approach was the one more appreciated. As to lag and effects, enterBrain could have done so much better if they made an RPGMaker XPAce with an updated game.exe given there are those that still show it favor. But they wouldn't, this given that they were fully aware about the show-text 3-line error and the misspelled commands in the editor which they never corrected in the years after release.
Do recall that the subsequent RPGMaker VX mapping was complained about en-masse for its attempt to simplify mapping. This dumbing down involved the elimination of certain innate features such as terrain tags, the detailed passage system (choosing arrow directions per tile) versus express X / O passages only. That, combined with reduced screensize and number of tiles allowed on screen, and the re-structuring of the tileset system allowing only five sets was what assisted its initial replacement a 60FPS rate.
Its later RPGMaker VXAce finally took the complaints made seriously to redress the errors that enterBrain made and returned some XP map features. But hell... it still has issues with people complaining about the automatic shadow system that originated with VX mapping that permeated its later editors. The development team couldn't have inserted a mapper's On/Off shadow switch? Of course not. They knew better than the users.
So since enterBrain 'returned' features they previously removed, it appears that the novel approach was the one more appreciated. As to lag and effects, enterBrain could have done so much better if they made an RPGMaker XPAce with an updated game.exe given there are those that still show it favor. But they wouldn't, this given that they were fully aware about the show-text 3-line error and the misspelled commands in the editor which they never corrected in the years after release.