04-12-2023, 02:10 AM
Oh, I've seen something akin years ago with RPGMaker 2000 games... but the designer just made multiple combinations of sprites and used a hella big series of conditional branches.
Hey, I got respect for anyone that can come up with detailed event systems... I even saw a Final Fantasy Sideview Battlesystem evented in RPGMaker 2000. Respect.
For the battle system paperdoll script, it appears that I need to take another step backwards.
You see, if the hero changes direction (even in Ah-sung's), the sprite for the hero is recreated based on the facing direction. This allows for the layering I've talked about so much. But the hero has equipment slots to store what items are drawn, enemies in battle... don't.
Yes, the battle paperdoll system can grab the equipment from the TROOPS database as I've described, and grabs it just fine. It even acquires the proper filenames for the equipment. But if the enemy sprite needs to change direction, the enemy will have need for a backup of all the equipment that was defined for it. Otherwise, the enemy will be stripped of any previous graphic changes.
In other words, a semblance of equipment slots per enemy battler. DISPOSABLE of course, and not saved in memory.
That... I'll see about tomorrow.
Hey, I got respect for anyone that can come up with detailed event systems... I even saw a Final Fantasy Sideview Battlesystem evented in RPGMaker 2000. Respect.
For the battle system paperdoll script, it appears that I need to take another step backwards.
You see, if the hero changes direction (even in Ah-sung's), the sprite for the hero is recreated based on the facing direction. This allows for the layering I've talked about so much. But the hero has equipment slots to store what items are drawn, enemies in battle... don't.
Yes, the battle paperdoll system can grab the equipment from the TROOPS database as I've described, and grabs it just fine. It even acquires the proper filenames for the equipment. But if the enemy sprite needs to change direction, the enemy will have need for a backup of all the equipment that was defined for it. Otherwise, the enemy will be stripped of any previous graphic changes.
In other words, a semblance of equipment slots per enemy battler. DISPOSABLE of course, and not saved in memory.
That... I'll see about tomorrow.