04-12-2023, 10:13 PM
(04-12-2023, 02:10 AM)DerVVulfman Wrote: In other words, a semblance of equipment slots per enemy battler. DISPOSABLE of course, and not saved in memory.
That... I'll see about tomorrow.
I saw about it.
Oh, the code needs a bit of cleanup, and I don't have sprite resources that work with the mirrored layering option, otherwise the enemies in the shot would have their swords appear in their RIGHT hand where it should appear.
And this is still not compatible with any 'animation' system as yet, so not yet ready for AnimBat, Atoa ACBS, or whatnot.
BUT, so far... not bad, eh?