04-13-2023, 07:46 PM
(This post was last modified: 04-13-2023, 07:47 PM by DerVVulfman.)
WOOHOO!!!!!
Yeah, I know, Enemy Weapons are still in the wrong hands...
Okay, the steps I have taken have done wonders! As you can see on the left side of this screenshot, I have made this work with at least a few sideview battle systems. Technically, it may just be that I cleaned it and reworked some of the methods for naming sake... and it just worked fine with the animation systems by itself.
I tested this with one of the earliest editions of Animated Battlers by Minkoff © 2005/6, and then with my more advanced AnimBat! While I have not tested it with Cybersam's animation nor the ACBS (Atoa's CBS) by Victor Sant, I am pretty sure they will work fine.
Now, you can see on the center-right that it can use over-sized graphics just as Ah-sung's Paperdoll. By that, the sprite can be one size, and the additional graphics could be larger or smaller, the size itself makes no difference. However, this capability only exists if the battler is 'static'. That is, it is in the default RTP's style of only 1 image per actor or enemy and not a spritesheet.
So if you were to use an animation system, the spritesheets must 'still' be the same size. But for RTP-styled battlers, you have no size limitations!
OH, and for users of Ah-Sung's, I have a switch that says "Screw setting up the graphics in Brenda, use Ah-Sung's Setup". By that, you can use the same EQUIP entries from Ah-Sung's Paperdoll for the acquired filenames for the Battler paperdoll system. If you wanted to have Weapon #1 (Bronze Sword) to use a file of "MyBronzeSword" in both the Graphics\Papersdoll (for Charactersets) and the Graphics\Brenda (for Battlers), you can just make one EQUIP entry that works for both. No having to copy everything over! Users of Brenda will not need to recreate the list if it already exists in Ah-Sung's.
I made error-check systems just in case you neglect to have any EQUIP entries defined. Yep, plenty of error checks and testing before THIS revision gets released.
I'm gonna take a little break now... but I guess tomorrow will be the arduous (and frankly boring) task of reworking the introduction page. Much will appear like Ah-Sung's as much of the Configuration section is the same. Heheh, which is why you can use Ah-sung's EQUIP and SUBSTITUTION entries if you wish. BUT it is annoying, and I do have to include notes on the other methods newly created.
To take advantage of the mirrored layer-reversal system, I may have need to update AnimBat! I mean, at least mine would be able to take advantage of NOT needing two sets of animations if they run back n forth on an attack, right?
And the Half Kaiser Battler Project may need an upgrade for some REALLY Sweet dual layer graphic sets for its use.