06-09-2023, 08:08 PM
(This post was last modified: 06-09-2023, 08:09 PM by DerVVulfman.)
I figure you were setting the theme system up to be configurable, so you could import/export themes and make it so the colors could be altered to suit one's taste. Heck, given some users may be colorblind, it'd be a good idea.
I had issues with my revised body templates for the Half Kaisers, in that some 'garbage' pixels wormed their way during palette conversion. The issues were not visible with lighter toned body templates, but were highly visible with the dark skin toned. For reference, the basic template design with eyes is a 16-color palette, ones with no face (and thus no eyes) has an 11-color palette, and the headless template (no head/no sweat drops) have a 9-color palette.
So once I saw the graphic blunders in the dark versions of the templates, I just fixed them. And then made the medium and pale skin editions. Of those, there are both male and female, left-handed and right-handed editions. Not a small number by any reckoning. But now, done.
Still, I hope to figure out template color schemes for other skin tones... including livid/dead.
I had issues with my revised body templates for the Half Kaisers, in that some 'garbage' pixels wormed their way during palette conversion. The issues were not visible with lighter toned body templates, but were highly visible with the dark skin toned. For reference, the basic template design with eyes is a 16-color palette, ones with no face (and thus no eyes) has an 11-color palette, and the headless template (no head/no sweat drops) have a 9-color palette.
So once I saw the graphic blunders in the dark versions of the templates, I just fixed them. And then made the medium and pale skin editions. Of those, there are both male and female, left-handed and right-handed editions. Not a small number by any reckoning. But now, done.
Still, I hope to figure out template color schemes for other skin tones... including livid/dead.