06-11-2023, 04:27 AM
I agree with kyonides. The Game_Actor class has values like @name, @class, and of course an array called @skills. And the @skills array merely has a list of skill IDs... not hard to really add a skill into. And once a skill ID is added into the array, it should be immediately useful.
So I am curious. Is it the common event that should apply the skills, or is it the equipping of the accessory that grants the skills?
Under normal circumstances, no armor piece gives one skills. And under normal circumstances, you cannot unequip/equip weapons or armor during battle which would lend you skills given by armor thus.
Certainly, more info is needed.
(06-11-2023, 02:57 AM)Steel Beast 6Beets Wrote: I created a common event that adds three new attacks to a character's repertoire when equipping an accessory but the changes only show up after a battle.
So I am curious. Is it the common event that should apply the skills, or is it the equipping of the accessory that grants the skills?
Under normal circumstances, no armor piece gives one skills. And under normal circumstances, you cannot unequip/equip weapons or armor during battle which would lend you skills given by armor thus.
Certainly, more info is needed.