06-23-2023, 12:19 AM
(This post was last modified: 07-13-2023, 03:12 AM by DerVVulfman.)
Hey! Happy Birthday, Steel!
Plenty more done on the Layered Spritesheet tool...
When you enter the Color Balance mode, the ability to scroll up/down the spritesheet in the window has been disabled. But then again so has the upper right portion so you cannot accidentally (or intentionally) switch from one graphic or body part to another. Even changing between genders or hand orientation has been disabled. This completely intentional to prevent errors of course.
As before, all of the color increase/decrease buttons are functional. But more, I added different reset options. If you click on the center text display of a value, it resets. As such, if I was to click on the '255' of the left red value display, it would completely reset to '0'. This for all other RGB value displays in this window. Meanwhile, the "Clear" button will reset all color balance adjustments.
OH, but the color balance and hue adjustments can function for ALL graphics. Granted, hue adjustment by itself SUCKS when dealing with RGB or Grayscaled graphics. That should be obvious, eh?
And unfortunately, Color Balance still takes a while. Again, it is a script and not a built-in bitmap function... Dangit, Enterbrain!!!!
And... ALL OF THE TEXT (except predefined settings) have all the text imported from the INI file. Again, this means the text can be changed to suit your needs. If you wish it to be in Spanish... there you go!
I have not crafted the Pre-defined Settings system as yet. In CharGen Ex, the predefined settings are recorded within a separate 'Colors' configuration page. And I believe, I will continue in this fashion.
There will be up to five predefined settings for each separation as shown above, the current buttons merely having placeholder text. So if a section has less than five settings, I intend to have less than five buttons. That is the intent anyway. It is still a bit of an advanced feature, using an unusual set of bitmaps to render graphics. But as it was a part of CharGen Ex, it will be recreated to some degree here.
Plenty more done on the Layered Spritesheet tool...
When you enter the Color Balance mode, the ability to scroll up/down the spritesheet in the window has been disabled. But then again so has the upper right portion so you cannot accidentally (or intentionally) switch from one graphic or body part to another. Even changing between genders or hand orientation has been disabled. This completely intentional to prevent errors of course.
As before, all of the color increase/decrease buttons are functional. But more, I added different reset options. If you click on the center text display of a value, it resets. As such, if I was to click on the '255' of the left red value display, it would completely reset to '0'. This for all other RGB value displays in this window. Meanwhile, the "Clear" button will reset all color balance adjustments.
OH, but the color balance and hue adjustments can function for ALL graphics. Granted, hue adjustment by itself SUCKS when dealing with RGB or Grayscaled graphics. That should be obvious, eh?
And unfortunately, Color Balance still takes a while. Again, it is a script and not a built-in bitmap function... Dangit, Enterbrain!!!!
And... ALL OF THE TEXT (except predefined settings) have all the text imported from the INI file. Again, this means the text can be changed to suit your needs. If you wish it to be in Spanish... there you go!
I have not crafted the Pre-defined Settings system as yet. In CharGen Ex, the predefined settings are recorded within a separate 'Colors' configuration page. And I believe, I will continue in this fashion.
There will be up to five predefined settings for each separation as shown above, the current buttons merely having placeholder text. So if a section has less than five settings, I intend to have less than five buttons. That is the intent anyway. It is still a bit of an advanced feature, using an unusual set of bitmaps to render graphics. But as it was a part of CharGen Ex, it will be recreated to some degree here.