07-18-2023, 01:55 AM
(This post was last modified: 07-18-2023, 03:49 AM by DerVVulfman.)
Looking into my stolen items concept are we?
What I have planned should make adaption easy.
I only started piddling with it a couple hours ago, and I already made it possible to steal items using the default gain_item like commands within RPGMaker XP. The only thing need changing is a special flag I defined within Game_System. Likewise, stores may be defined as fencing operations with the same flag.
I spent more time just working out clean methods for the items.
Now I must deal with the Equip menu. Stolen weapon and armor currently do not appear within, so the party cannot equip stolen gear. I need to fix that. But likewise, I need to ensure that the items remain 'stolen' when equipped and unequipped.
What I have planned should make adaption easy.
I only started piddling with it a couple hours ago, and I already made it possible to steal items using the default gain_item like commands within RPGMaker XP. The only thing need changing is a special flag I defined within Game_System. Likewise, stores may be defined as fencing operations with the same flag.
I spent more time just working out clean methods for the items.
Now I must deal with the Equip menu. Stolen weapon and armor currently do not appear within, so the party cannot equip stolen gear. I need to fix that. But likewise, I need to ensure that the items remain 'stolen' when equipped and unequipped.

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