08-17-2023, 04:06 AM
(This post was last modified: 08-18-2023, 08:06 PM by DerVVulfman.)
Well, that's good to hear.
Well, I did manage to get a few more things worked out with my upcoming save menu script.
You can toggle between viewing two save files or three. That because four wouldn't allow you the screenshot option within the save windows. I also managed to have the last saved game become highlighted once more.
REASON: I loved how RPGAdvocate's so-caleld "Unlimited Saves" script let you increase the number of save slots available beyond the default four. However, he had not conceived of a way to scroll through the various save files to highlight the most current save.
Though a slightly clumsy method was used (in my own opinion), I did come up with a solution. Yes, I'm calling my own solution clumsy. But if it's stupid and it works... it's not stupid.
And another of RPGAdvocate's scripts did consider bringing up an alert message if you were going to overwrite an already existing save. This too is a good idea, especially if you may have accidentally clicked on the wrong save slot and did not mean to erase a favorite save. I know one game where someone has a good hundred saves... Still, this is an optional feature and can be deactivated.
I was busy today, though allergies had caused me to sleep off some of the day, use up a box of tissues at other parts. Yeeeeesh.
I may get to clean up the code for release soon.
WITH instructions where the individual modules are that (1) Display the map name, (2) Display the real world date of your saves, (3) display the game time... This because you may wish to use alternate formulas, adapt for certain map systems, and so on.
Well, I did manage to get a few more things worked out with my upcoming save menu script.
You can toggle between viewing two save files or three. That because four wouldn't allow you the screenshot option within the save windows. I also managed to have the last saved game become highlighted once more.
REASON: I loved how RPGAdvocate's so-caleld "Unlimited Saves" script let you increase the number of save slots available beyond the default four. However, he had not conceived of a way to scroll through the various save files to highlight the most current save.
Though a slightly clumsy method was used (in my own opinion), I did come up with a solution. Yes, I'm calling my own solution clumsy. But if it's stupid and it works... it's not stupid.
And another of RPGAdvocate's scripts did consider bringing up an alert message if you were going to overwrite an already existing save. This too is a good idea, especially if you may have accidentally clicked on the wrong save slot and did not mean to erase a favorite save. I know one game where someone has a good hundred saves... Still, this is an optional feature and can be deactivated.
I was busy today, though allergies had caused me to sleep off some of the day, use up a box of tissues at other parts. Yeeeeesh.
I may get to clean up the code for release soon.
WITH instructions where the individual modules are that (1) Display the map name, (2) Display the real world date of your saves, (3) display the game time... This because you may wish to use alternate formulas, adapt for certain map systems, and so on.