08-21-2023, 11:01 PM
(This post was last modified: 08-22-2023, 12:43 AM by DerVVulfman.)
BUMP
to Version 1.2
to Version 1.2
A new version exists and a problem averted thanks to Carlos_Davilla. It was not realized until recently that some cloud services would have issues with the temporarily extracted audio files that Kichi would use. Such issues would result in CTD (or Crash to Desktop) errors. Said extracted music will now be automatically renamed to the same standard as other temporary files, such as those from Microsoft Word, and thus be ignored by cloud storage systems.
Oh, as a bonus... I just added two demos to the page. I always had the main script and the editor script in the main page, but the two demos are ... fun.
Both demos are of the same setup... single map, single fight with two ghosts... everything looking generic.. But the audio is completely different.
The first demo is open in that you can open the project and edit it. However, you will find that there is no Audio folder in the demo, despite that all the audio within the demo is custom. If you look within the Data folder, you will see BGM, BGS, ME and SE subfolders. And within these are rxdata files that are the music files converted and able to be cached.
The second demo cannot be opened as it is already converted and compressed. The contents are within the .rgsaad file, data and all. There is no outside Audio folder that needs to be shipped or packed away because all of the audio is packed within the .rgsaad file, and only extracts a copy of the necessary audio when needed.